Our heroes ventured further into the monastery, and found the sole survivor bound and beaten, alongside Cohen who mounted an ineffectual rescue mission. There you met Og, who had led a detachment of Orcs through the mountains, and into the temple to slaughter everyone. He and his cohorts got killed, and you rescued Cohen, but unfortunately Kalad, the last dwarf standing, died. At any rate, you took him back to Overlook, chatted with his spirit, and then raised him from the dead by your new pal, Rufus Crumley. The downside of this is that you had to kill 4 members of the watch to do it, so now I doubt they are too pleased with you all. You also made a new enemy in the “Lost Ones”, a gang of thieves lead by a mysterious Modra. You have found a new ally inReggen , a dwarf who runs the Mountains Hearth Inn, a decent establishment in the Blister. Lastly, you did some ghost busting in the basement of the Coxen Spirits, and trapped the unruly wraith in a magical box of souls.
Then, with finger removed, you finally travelled off to the vents, Kalad in tow, to seal the Nexus, and prevent any other orcs from reaching in Elsir vale.Once you navigated your way through the vents, you ran into a band of orcs heading out. Also in one blood filled corner, you found the head of one of the Farstriders, Jen, the warlock, along with more weapons with the black arrow.
kalad explains that while taking his beating from Og, there was a lot of interrogation over the location of the Nexus, and how to work it. They kept making mention of Tuskk, their brutish leader, and how the Orcs were going to overrun these lands. As a true son of Moradin, Kalad held out against this interrogation, though he believes he was only beaten unconscious, before you whisked him off to the vents. He has noticed that you now bear his weapons, and explains his thoughts in an old dwarf warrior’s philosophy.
“A weapon is not just some tool that is forged and swung in battle. It is the living embodiment of power and strength. A weapon hung upon a shelf is dead inside. Only by cutting down its foes can it gain life. I have not done my axe the justice it deserves, and I believe that you adventurers will do it great honour. You have many foes ahead of you, more than I will encounter in my lifetime. May Moradin watch over all of us on our journey”
Kalad goes on to explain the importance of sealing the Nexus, and how Tuskk must be stopped at all costs. After his humiliation and shame in the Monastery, he owes a debt to his brothers that needs to be repaid, and will follow this through to the end alongside you.