So, the update after 2 sessions….
Meeting your mysterious visitors you found that Reniss escaped the Shadowfel in one piece, and that you had been summoned to speak with the high council of Overlook.
Bram Ironfell, Morgoff Stonefist, and Cadrick sent you off in search of the long lost Karak Lode Mine, the legacy of Bram’s clan, to help fund the war effort in the Vale. To guide you, they translated clues from a book you found in Sarshan’s library. Sending you off, you traveled south west to the Thornwaste, a massive area of thick thorny vines, and jagged rocky outcroppings. There you met a wanderer by the name of Mag Blackthorn, a disciple of the Druid lich Ghostlord. He helped you guys along, and left you as you exited…..right into a dwarven ambush. The dwarves were from the Hammerfist clan….though speculation as to who was behind the attacks is rife. Anyways, you reached the town of Dunesend, which served as a caravan point between overlook and the Karak mine. The town had been abandoned and forgotten by all, except a new threat out of the desert. In town stood a massive gnoll, and his pet behir (a large snakelike beast). The gnoll, who called himself the Warden, was demanding tribute from the townspeople from a mysterious Queen of the sands.
So taking the initiative, the party attacked, and killed the behir (after it swallowed Dexter), and captured the Warden with Crumley’s silver collar. Leaving him with the townsfolk (who were very happy about torturing the poor bastard), you set off into the the harsh desert sands.
An arduous trek though the desert saw you waylaid by a screeching hag, and 3 razorclaws, though they were less a threat than the harsh heat, and the fierce desert winds. Thankfully you made it through, via Father Bills sacrifice for his friends, and soon came to Fortress Ironfel, the keep built over the entrance to the Karak Lode mine. On approach, Dexter spotted dark figures in front of arrow slits, and cautiously you attempted to sneak in. The guards were on alert, and quickly trapped you between two iron gates. That was little match for Cutter, teleporting through arrow slits, to find all but 1 of the dark figures, were dummy’s. Meanwhile, guards above rained magic and javelins upon you, while hulkish Troglodyte brutes beat you into a corner with their massive clubs. A perfect spot for Glenn to unleash fiery magic upon the guards, as slowly and surely, they were beaten down.